- 2.1.1 Planning Practice - Introduction
- 2.1.2 Planning Practice - Setting goals
- 2.1.3 Planning Practice - Stages of a practice session
- 2.1.4 Planning Practice - Planning appropriate activities
- [:en]2.1.5 Planning Practice - Duration of activities[:es]2.1.5 Planificación de los entrenamientos: duración de las actividades[:fr]2.1.5 Planification de l’entraînement – durée des exercices [:]
- 2.1.6 Planning Practice - Using stations and group work
- 2.1.7 Planning Practice-Managing Physical and Psychological Load
- 2.1.8 Planning Practice-adding complexity
- 2.1.9 Review-Reflecting on practice
- 2.1.10 Creating a Positive Environment
- 2.1.11 Providing a Safe Environment
- [:en]Follow Up[:es]Seguimiento[:fr]Approfondir[:]
- 2.3.1 Communicating with Athletes - Listen More, Speak Less
- 2.3.2 “Coaching on the Run” Technique
- 2.3.3 Providing Feedback
- 2.3.4 Changing behaviour with feedback
- 2.3.5 Conducting the Session - Organizing Players into Groups
- 2.3.6 Conducting the Session - Introduce the Activity
- 2.3.7 Conducting the Session - Observe and Give Feedback
- 2.3.8 Adaptive Coaching - Changing Activities to be more effective
- 2.3.9 Adaptive Coaching - Coaching Athletes of Varying Abilities
- 2.3.10 Adaptive Coaching - Including Athletes with a Disability
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- 3.2.1 Productive and reproductive approaches to coaching
- 3.2.2 Different approaches according to age of athlete
- 3.2.3 LTAD - making fun a focus
- 3.2.4 Games-based approach to coaching
- 3.2.5 Differing coaching styles to coaching
- 3.2.6 Communication styles
- 3.2.7 Holistic development - “athlete-centred” approach
- 3.2.8 Holistic development - teaching non-basketball skills
- 3.2.9 Holistic development - developing mindset and resilience
- 3.2.10 Holistic development - developing self confidence
- 3.2.11 Holistic development - developing self control
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- 2.7.1 Basic shooting - introduction
- 2.7.2 Basic shooting - teaching lay-up footwork
- 2.7.3 Basic shooting - foundation for the shot - balanced stance
- 2.7.4 Basic shooting - grip on the ball
- 2.7.5 Basic shooting - "top of the shot" - releasing the ball
- 2.7.6 Basic shooting - shooting off the dribble
- 2.7.7 Basic shooting - jump shot
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- 2.8.1 The importance of the first step
- 2.8.2 Getting post position
- 2.8.3 Drop step
- 2.8.4 Drop step - counter move
- 2.8.5 Basics of perimeter offence
- 2.8.6 Drive fake moves
- 2.8.7 Shot fake moves
- 2.8.8 Catch and shoot
- 2.8.9 Penetrating off the dribble
- 2.8.10 Activities to practice offence in low post
- 2.8.11 Activities to practice perimeter offence
- [:en]Follow-Up[:es]Seguimiento[:fr]Approfondir[:]
- 1.1.1 Matching up - basic principle of man to man defence
- 1.1.2 Distance from opponent
- 1.1.3 Defending one pass away
- 1.1.4 Flat triangle position
- 1.1.5 Stance - denial or open
- 1.1.6 Moving on the pass
- 1.1.7 Help defence - split line defence
- 1.1.8 Help defence - help to defend dribble penetration
- 1.1.9 Help defence - helping the helper / defensive rotation
- 1.1.10 Defensive communication
- 1.1.11 Transition defence
- 1.1.12 Full court man to man defence
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- 1.2.1 Defending off ball screens – “lock and trail”
- 1.2.2 Defending off ball screens – “under”
- 1.2.3 Defending off ball screens – “through”
- 1.2.4 Defending off ball screens – “switch”
- 1.2.5 Defending on ball screens – “under”
- 1.2.6 Defending on ball screens – “over”
- 1.2.7 Defending on ball screens – “through”
- 1.2.8 Defending off ball screens – “switch”
- 1.2.9 Defending on ball screens – “double”
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- 2.1.1. Motion offence - 5 out - dribble entry - hand-off
- 2.1.2 Motion Offence - 5 Out - Replacing the Cutter
- 2.1.3 Motion Offence - 5 Out - Purposeful movement - timing and spacing
- 2.1.4 Motion Offence - 5 Out - Ball Reversal
- 2.1.5 Motion Offence - 5 Out - Dribble Penetration - Receivers’ Principles
- 2.1.6 Motion Offence - 5 Out - Dribble Entry
- 2.1.7 Introducing Screens - 5 Out - Pass and Screen Away
- 2.1.8 Scrimmage Activity
- 2.1.9 Allowing Creativity in Decision Making
- [:en]Follow up[:es]Seguimiento[:fr]Approfondir[:]
- 2.2.1 Off Ball Screens - Role of Screener - Setting the Screen
- 2.2.2 Off Ball Screens - Basic Cuts of Screen - Straight Cut
- 2.2.3 Off Ball Screens - Basic Cuts of Screen - Curl Cut
- 2.2.4 Off Ball Screens - Basic Cuts of Screen - Back Cut
- 2.2.5 Off Ball Screens - Basic Cuts of Screen - Flare Cut
- 2.2.6 Off Ball Screens - Role of Screener – Pop or Roll
- 2.2.7 Off Ball Screens - Down screens
- 2.2.8 Off Ball Screens - Up screens
- 2.2.9 Off Ball Screens - Back screens
- 2.2.10 On Ball Screens - Dribbler Options
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- 2.3.1 Basic Fast Break - Starting the Break
- 2.3.2 Basic Fast Break - Running Wide Lanes
- 2.3.3 Basic Fast Break - Pass the Ball Ahead
- 2.3.4 Basic Fast Break - 2v1 Fast Break
- 2.3.5 Basic Fast Break - 3v2 Fast Break
- 2.3.6 Basic Fast Break - Moving into Offence
- 2.3.7 Activities to Practice Fast Break Principles
- [:en]Follow up[:es]Seguimiento[:fr]Approfondir[:]
Level 1
2.1.5 Planning Practice – Duration of activities
The activities should last long enough for the players to have enough time to understand and assimilate the contents, but if they go on too long, concentration decreases and, from that moment, productivity decreases as well. This is especially important for younger players.
Running activities for 7-10 minutes is a suggested maximum before having a change of activity or a break.
Some activities require the players to concentrate more than others. If the coach uses various activities that all require a high level of concentration in a practice session, the players will tire and their concentration will decrease.
For this reason, it is important to schedule psychological rest periods throughout the practice session by either planning complete rest periods or using some activities that do not require a high level of concentration.
The coach should use activities in which all of the players participate frequently. For example, it is best to avoid training sessions where the children are lined up in a long line to do lay-ups and have to wait more than a minute to have their five-second turn (sometimes longer if the coach stops the activity to correct someone). It is also best to avoid practice sessions where some of the players spend a long time sitting down while their companions play a game.