- (English) 2.1.1 Planning Practice - Introduction
- (English) 2.1.2 Planning Practice - Setting goals
- (English) 2.1.3 Planning Practice - Stages of a practice session
- (English) 2.1.4 Planning Practice - Planning appropriate activities
- (English) 2.1.5 Planning Practice - Duration of activities
- (English) 2.1.6 Planning Practice - Using stations and group work
- (English) 2.1.7 Planning Practice-Managing Physical and Psychological Load
- (English) 2.1.8 Planning Practice-adding complexity
- (English) 2.1.9 Review-Reflecting on practice
- (English) 2.1.10 Creating a Positive Environment
- (English) 2.1.11 Providing a Safe Environment
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- (English) 2.3.1 Communicating with Athletes - Listen More, Speak Less
- (English) 2.3.2 “Coaching on the Run” Technique
- (English) 2.3.3 Providing Feedback
- (English) 2.3.4 Changing behaviour with feedback
- (English) 2.3.5 Conducting the Session - Organizing Players into Groups
- (English) 2.3.6 Conducting the Session - Introduce the Activity
- (English) 2.3.7 Conducting the Session - Observe and Give Feedback
- (English) 2.3.8 Adaptive Coaching - Changing Activities to be more effective
- (English) 2.3.9 Adaptive Coaching - Coaching Athletes of Varying Abilities
- (English) 2.3.10 Adaptive Coaching - Including Athletes with a Disability
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- (English) 3.2.1 Productive and reproductive approaches to coaching
- (English) 3.2.2 Different approaches according to age of athlete
- (English) 3.2.3 LTAD - making fun a focus
- (English) 3.2.4 Games-based approach to coaching
- (English) 3.2.5 Differing coaching styles to coaching
- (English) 3.2.6 Communication styles
- (English) 3.2.7 Holistic development - “athlete-centred” approach
- (English) 3.2.8 Holistic development - teaching non-basketball skills
- (English) 3.2.9 Holistic development - developing mindset and resilience
- (English) 3.2.10 Holistic development - developing self confidence
- (English) 3.2.11 Holistic development - developing self control
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- (English) 2.7.1 Basic shooting - introduction
- (English) 2.7.2 Basic shooting - teaching lay-up footwork
- (English) 2.7.3 Basic shooting - foundation for the shot - balanced stance
- (English) 2.7.4 Basic shooting - grip on the ball
- (English) 2.7.5 Basic shooting - "top of the shot" - releasing the ball
- (English) 2.7.6 Basic shooting - shooting off the dribble
- [:en]2.7.7 Basic shooting - jump shot[:es]2.7.7 Lanzamientos básicos: tiro con salto[:fr]2.7.7 Principes de base du tir - Le tir en suspension[:]
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- (English) 2.8.1 The importance of the first step
- (English) 2.8.2 Getting post position
- (English) 2.8.3 Drop step
- (English) 2.8.4 Drop step - counter move
- (English) 2.8.5 Basics of perimeter offence
- (English) 2.8.6 Drive fake moves
- (English) 2.8.7 Shot fake moves
- (English) 2.8.8 Catch and shoot
- (English) 2.8.9 Penetrating off the dribble
- (English) 2.8.10 Activities to practice offence in low post
- (English) 2.8.11 Activities to practice perimeter offence
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- (English) 1.1.1 Matching up - basic principle of man to man defence
- (English) 1.1.2 Distance from opponent
- (English) 1.1.3 Defending one pass away
- (English) 1.1.4 Flat triangle position
- (English) 1.1.5 Stance - denial or open
- (English) 1.1.6 Moving on the pass
- (English) 1.1.7 Help defence - split line defence
- (English) 1.1.8 Help defence - help to defend dribble penetration
- (English) 1.1.9 Help defence - helping the helper / defensive rotation
- (English) 1.1.10 Defensive communication
- (English) 1.1.11 Transition defence
- (English) 1.1.12 Full court man to man defence
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- (English) 1.2.1 Defending off ball screens – “lock and trail”
- (English) 1.2.2 Defending off ball screens – “under”
- (English) 1.2.3 Defending off ball screens – “through”
- (English) 1.2.4 Defending off ball screens – “switch”
- (English) 1.2.5 Defending on ball screens – “under”
- (English) 1.2.6 Defending on ball screens – “over”
- (English) 1.2.7 Defending on ball screens – “through”
- (English) 1.2.8 Defending off ball screens – “switch”
- (English) 1.2.9 Defending on ball screens – “double”
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- (English) 2.1.1. Motion offence - 5 out - dribble entry - hand-off
- (English) 2.1.2 Motion Offence - 5 Out - Replacing the Cutter
- (English) 2.1.3 Motion Offence - 5 Out - Purposeful movement - timing and spacing
- (English) 2.1.4 Motion Offence - 5 Out - Ball Reversal
- (English) 2.1.5 Motion Offence - 5 Out - Dribble Penetration - Receivers’ Principles
- (English) 2.1.6 Motion Offence - 5 Out - Dribble Entry
- (English) 2.1.7 Introducing Screens - 5 Out - Pass and Screen Away
- (English) 2.1.8 Scrimmage Activity
- (English) 2.1.9 Allowing Creativity in Decision Making
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- 2.2.1 Off Ball Screens - Role of Screener - Setting the Screen
- (English) 2.2.2 Off Ball Screens - Basic Cuts of Screen - Straight Cut
- (English) 2.2.3 Off Ball Screens - Basic Cuts of Screen - Curl Cut
- (English) 2.2.4 Off Ball Screens - Basic Cuts of Screen - Back Cut
- (English) 2.2.5 Off Ball Screens - Basic Cuts of Screen - Flare Cut
- (English) 2.2.6 Off Ball Screens - Role of Screener – Pop or Roll
- (English) 2.2.7 Off Ball Screens - Down screens
- (English) 2.2.8 Off Ball Screens - Up screens
- (English) 2.2.9 Off Ball Screens - Back screens
- (English) 2.2.10 On Ball Screens - Dribbler Options
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- (English) 2.3.1 Basic Fast Break - Starting the Break
- (English) 2.3.2 Basic Fast Break - Running Wide Lanes
- (English) 2.3.3 Basic Fast Break - Pass the Ball Ahead
- (English) 2.3.4 Basic Fast Break - 2v1 Fast Break
- (English) 2.3.5 Basic Fast Break - 3v2 Fast Break
- (English) 2.3.6 Basic Fast Break - Moving into Offence
- (English) 2.3.7 Activities to Practice Fast Break Principles
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(English) Level 1
(English) 2.7.7 Basic shooting – jump shot
(English) It is also important that players stay “within range” when developing jump shooting technique, although many players will immediately want to move out to the three point line!
The advantage of a jump shot is that it enables an offensive player both to get additional strength in the shot and to shoot over a taller defender. However, when first developing the technique, players should begin with a small jump. Players may lose balance when jumping (particularly when they jump high), which can affect their shot even if it is only a moderate loss of balance.
A good way to improve balance when jumping is to have the player jump on a trampoline (a mini trampoline is best if possible). The player should jump only high enough so that they can point their toes to the ground while in the air. Have the player keep their arms still and concentrate on trying to land on the same spot on the trampoline. This will focus on them using their core strength and head position to remain balanced (often they will use their arms to balance).
A trampoline can also be used to practice shooting (again a mini trampoline is preferred).
A jump shot is exactly that - jumping to shoot and to gain an athletic advantage and power when shooting the ball. Everything else about the player’s shot technique must remain the same, including landing after the jump with feet in the same position as when they started (or slightly forward if shooting from long range).
Some players will jump back slightly, which is often caused by looking at the ball in flight (and moving their head back) rather than maintaining focus on their target (e.g. spot on the backboard, front of rim or whatever).
The hardest thing when shooting a jump shot is co-ordinating the timing of the jump and ensuring your shooting action works in motion with your jump.
Some important teaching points:
- Prepare to shoot the ball before catching it, be low and ready;
- Catch the ball in the air to develop rhythm, land and then jump into the shot;
- Lock your feet (pointing at the basket) and head (focusing on the target);
- Be balanced in a strong athletic stance;
- Keep your feet apart throughout the shot and attempt to land in the same spot (or slightly forward). It can be good to start standing on a line on the court as this will easily enable the player to identify if they jump forward or backward;
- Release the ball at the top of your jump, or just before the top of the jump, for maximum power. If the player shoots whilst they are on the way down, the power from their legs will have dissipated.