2.3.3 Screening angles and alignments – advanced pick and roll
There are many different angles and alignments that can be utilised by teams using the “pick and roll”.
Importantly, despite the name, the screener does not always “roll” (cut to the basket) and may “pop” (move to the perimeter) or re-screen. Some fundamental rules for both screener and dribbler are:
- “Set-up” – be a threat before going to set the screen
- Sprint into the screen – arrive to set the screen before the defender is there
- Screen angle is important
- Separation after dribbler uses the screen – either pop or roll
- Starting point – this will be relative to where the defence is. Move the defender to the screen.
- “Set-up” – be a threat before using the screen. Beat the defender away from the screen and then use the screen
- Separation away from the screener
- Score – be a scoring threat and force the defence to react to you.
Below are descriptions of various alignments that can be used for “pick and roll” or “on ball” screens.
To effectively use the pick and roll, the dribbler must react to however the defence opt to defend the screen.
The screen defender may “strong show”, which is designed to make the dribbler flare and create room for the other defender to get to position.
When the screen defender does this, the ball handler must attack the “high” hip of the screener.
Often the defence will play “weak” – where they strongly force the ball handler to one side. The screener must ensure they set the screen on the correct side.
Alternatively, the screener can simply slip to the post to receive a “pocket pass” and then turn to look for (a) shot, (b) drive, (c) “high low” action with low post, or (d) pass to opposite corner.