- Consider your last training session – were you mostly:
- “Reproductive” in approach (specifically directing players so that they do not need to make many decisions); or
- “Productive” in approach (engaging the players in learning)?
- Discuss with a coaching colleague: how is coaching a junior team different to coaching a senior team?
- Observe some games and training sessions of other junior teams. Do you see any behaviour of coaches, parents or spectators that:
- reduces the enjoyment that players can derive from being involved in basketball;
- favours some players at the expense of others;
- seems unsafe or requires players to do what they are not skilled in doing?
- Reflect on your coaching – do you talk to your players about:
- how they are feeling;
- things outside of basketball that may impact them (e.g. work, school, family);
- their current skill level and what they need to work on to develop in basketball?
- Involvement in basketball can be a positive learning experience for players in terms of:
- taking responsibility within a group;
- accepting and following rules;
- team work.
Ask colleagues and family how they would rate you in demonstrating each of these factors? Reflect on your coaching: are you a role model in these aspects?
- How can you improve your players’ sense of being in control?
- Review one of your training sessions with a coaching colleague. Ask them to describe whether your feedback is “outcome focused” (i.e. the shot went in) or “process focused” (i.e. it was the right, or wrong, shot to take). If possible, have them also observe a game you are coaching with that team. Again, is your feedback “outcome focused” or “process focused”?
- Reflect on your coaching, what words do you use to tell an athlete when they have done something wrong? Do you focus on the “solution” or just “describe the problem”? Seek feedback from former athletes or parents of athletes for their opinion.
- Have someone film you when you are coaching. Watch the video – do you look as if you are in control?
- Consider your players and rank them on their ability to cope with adversity (such as making a mistake in a game). How can you improve those that you rank lowest?